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| 2nd Tournament
IRC: #teamterror Sign ups: off
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The Team Terror 1v1 Tournament of Terror Rules
All players in the tournament must be aware of the rules, ignorance is not an excuse.
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** Rules Summary **
- you may only play in the tourney for your continent: North Americans only in the North American tourney, Europeans only in the European tourney, and etc for any other continents that may have tourneys.
- player names cannot contain web addresses or obscene or objectionable content
- maximum 120 ping
- you must register on the tourney site and the [T] forums using the same name that you will use in matches
- no griefing or cheating
- tourney uses io, urban terror 4.1, and t1v1.cfg
- format is TS 1v1, best 2 out of 3, 10 minute maps, 2 minute TS rounds
- you must use Match Comments on the site
- no funstuff
- keep the camping to a minimum
- demos and screenshots are required
- matches must be played within 1 week
- /sub spectators are allowed (see full details below), regulars spectators are not allowed
- winner AND loser reports the scores
** Admins and Tournament Contact Info **
The lead admin is [T]x8
Also, [T]BludShoT will be helping out.
You can find the admins in #teamterror or you can email x8 at x8@teamterrorwtf.com or add him to xfire: x3igh7
Also, since you must register on the [T] forums in order to participate in the tourney, you'll be able to communicate with us there as well.
Tourney participants are encouraged to idle in #teamterror and to use it as a meeting place between opponents and tourney participants.
** Player Eligibility **
We run multiple tournaments at one time. Each tournament is for a specific continent. Each tournament is only open to people who live on that continent - this is for ping reasons. (Euros cannot play in the North American tourney, and North Americans cannot play in the Euro tourney, etc.) In your profile you must specify the country you are currently living in. Players do not need to have access to a match server, but it sure helps. Known cheaters are not allowed in the tournament. You must have a good high speed internet connection because the maximum ping allowed in the tournament is 120. (Because you will only be playing against people on the same continent as you, this ping should be easily achievable.)
** Registering, Profile and Contact Information **
When picking a username, do NOT include your clan tag. For example, I registered as "bludshot", not "[T]BludShoT". You must use the name you use on this site in your 1v1 tourney matches (you may wear your clan tags in the match, but other than that your name must be the same as on this site). So for example I may play in my 1v1 matches with names like "bludshot", "[T]BludShoT" or "Bludshot", but not with a name like "BSaliasPwnsU".
Also, user names cannot contain web addresses, or obscene or objectionable content. Player profiles may not contain any objectionable content either.
In addition to registering on the tourney site, you must ALSO register on our forums (which is unfortunately a separate registration). Make sure your username is the SAME for both the 1v1 site AND the forums (although you can put your clan tag on your forum account if you want)! If it's not, or if you fail to register on our forums, you may be disqualified from the tournament.
When entering your profile information you MUST use accurate information. If your profile contains false information such as the wrong country, or incorrect/incomplete contact info, then you may and probably will be disqualified from the tournament.
After registering, you should edit your profile and add your contact information. You should enter at least one way of contacting you, but the more ways the better. For Communicator 1 and 2, put in the type of communicator and then the id.
So for example:
Xfire
myXfireID
email
myEmail@address.com
Then under Additional info you can put more ways of contacting you if you want. Keep in mind that this contact information will be publicly viewable.
The purpose of putting in these contact methods is to facilitate good communication between the players so that scheduling and playing the matches goes more smoothly. If however you choose not to put down any contact methods, then you will still have the private messenger system on the site. You should set the option in your profile for the site to email you when you receive a pm so that the site will email you notifications about new messages received. Regardless, whether you set that option or not, you are responsible for checking your PM's in the site Messenger.
Despite this required contact information, keep in mind that all agreements about match times, servers, etc, must be posted in the MATCH COMMENTS for your match, so that there is an official record of what was agreed upon. Admins will NOT accept email or chat logs of agreements since they are easily faked.
Registering for the tournament does not guarantee you will have a spot in the tourney, as we are limiting the number of players to certain even numbers. If you have any trouble registering then contact me (see contact info above) so I can assist you.
** Duplicate Accounts, Ringing **
Do not make duplicate accounts on the forums or the tourney site. Having multiple accounts or registering for the tourney with more than 1 account will be dealt with severely. You will be disqualified from the tourney on all of your accounts and banned. Also, we intend to run more tournaments in the future, and at that time, we want people to continue to use the SAME account.
Ringing is playing in a match for someone else, either secretly or blatantly. It would be incredibly retarded to ring in a 1v1 tourney. Anyone caught doing it will be disqualified and banned from the tourney, and the person they ringed for/as will also be disqualified and banned from the tourney.
** Sportsmanship and Griefing **
The Team Terror 1v1 Tournament of Terror is intended to be all about fun and sportsmanlike competition. Anyone who behaves badly and against the spirit of the tournament, whether it be in a match or not, may be disqualified and banned from the tournament and future tournaments. The same goes for conduct and language used on the Team Terror forums or in any comments left on the tourney site.
Unlike the STA, there is going to be very low tolerance of this sort of thing here. This tournament is for the community minded and we're not going to put up with anyone's shit. Good natured rivalries are ok. So don't feel as though you can't even open your mouth - it's all about fun after all. If everyone acts reasonably we won't have any problems.
** Cheating **
We have a zero tolerance policy against cheating.
** Game Version and Config **
All tournament games must be played on io servers unless both players agree to use a q3 server. You can use io or q3 as your client. I recommend everything be played with just io though.
Obviously the Urban Terror version must be 4.1.
To be eligible for match play, tournament servers must be running the latest official Team Terror 1v1 Tournament of Terror server config which you can download . The tourney config is different than the STA config, (for example timeouts are disabled, the timelimits are changed and subs are unable to chat to the enemy player) so you may not play tourney matches with anything but the tourney config. Also, no special scripts may be installed on the server that could interfere with the match such as a auto kick for language.
** Seeding **
Originally the tournament was only for North America, and later we added more continents.
The first tournament season for any specific continent is randomly seeded using a randomizing computer program.
Players gain points during a tournament season as follows: 1 point for winning a match in round 1, 2 points for winning a match in round 2, 3 points for winning a match in round 3, etc. You get 0 points for a bye or loss. You get negative points for 'negligent' forfeits as follows: -1 point for forfeiting a match in round 1, -2 for round 2, -3 for round 3, etc. 'Understandable' forfeits will simply get a player 0 points. A 'negligent' forfeit is one where a player has been negligent by ignoring match comms, or wasting their opponents time. An 'understandable' forfeit is one where the player has been communicative, for example they immediately let their opponent know that they are going on vacation this week and will be unable to play their match. So, responsible players who help sort out their forfeit quickly without wasting their opponent's or the tourney admin's time will recieve no penalty, while irresponsible players who make the admins have to sort out the forfeit will recieve the penalty points. The points are not a part of the KML system used on the site, they are recorded manually and stored elsewhere. Points you earn during a tourney season have no significance for the current tourney, they are only used for seeding the next tourney seasons.
As far as seeding goes, in simple terms: in following tournament seasons, the top seeds will be those with positive points from previous seasons, followed by the new players and returning players with 0 points who will be randomly seeded next, followed by those with negative points who are seeded the lowest.
In extremely detailed terms (for anyone who cares): in following tournament seasons, the seeding is as follows: Each player's points used for seeding will equal their total number of points earned across all previous tournaments they played in divided by the number of tournaments they played in. Then the returning players will be listed in order from most to least points. Those with positive points will be seeded in order of points value at the top. Then returning players with 0 points will be randomly seeded along with any new players. Then finally, those with negative points will be stuck on the bottom seeds. Where there are any ties in points, those seed positions will be decided randomly using a randomizer. Then the players are placed in the brackets in a specific order so that all rounds of the tourney play out correctly based on how a tourney bracket is supposed to work. So, for example, in a 16 player tournament, player 1 plays player 16, player 8 plays player 9, etc. Then in round 2 the winner of 1 vs 16 plays the winner of 8 vs 9, etc.
** Match Format **
The match format for tournament games is 1v1, best 2 out of 3 maps, 10 minute maps, 2 minute TS rounds, sudden death overtime enabled.
** Match Comms **
Players can communicate with each other however they want, using email, irc, xfire, teamspeak, vent, forums, smoke signals, but ONLY match comms will be considered official communication in the tournament. The admins will not listen to you if you tell them "But we agreed on MSN and now my opponent is lying and saying we never talked on MSN". The admins will not accept any chat logs or easily faked "proof" of communications. Whatever is in the Match Comms is all that matters.
Players are required to check their Match Comms pretty much daily. Failure to do so may be seen as inactivity and you may be disqualified from the tournament. For example, if Player A posts a match comm on Saturday saying they want to do the match on Tuesday, and Player B never responds at all, Player B *cannot* then say on thursday night that their opponent didn't show up.
So make sure to use the Match Comments on this site to communicate about agreements on servers and times. Be sure to include TIME ZONES, don't just say "8 pm". Match Comms are also used for reporting match results or disputes and for other players to comment on the match.
If only one player has posted in match comments (to attempt to set up the match) and the week goes by, then that player will get a forfeit win, because they are the only player (with evidence) that has tried to make the match happen.
Furthermore, if neither player has posted anything in match comms, and the week comes to a close, then if one of the players had told an admin during the week that the other player was unreachable despite their attempts to reach them and schedule the match, then that player may get a forfeit win (because obviously they were the only one around and the other person was missing in action).
Also, if the week is over, and neither player has posted in match comms (by then at least the match results should have been posted) and neither player has made contact with an admin, then if one of the players has not fulfilled all the rules or requirements of the tournament and the other player has, then the player who hasn't may get a forfeit loss. If both players have followed all the rules, then most likely they will BOTH get a forfeit loss, but this will be dealt with on a case by case basis, and will be up to the admin's discretion.
** Server/Side Choice **
The HOME player is the player listed on the LEFT on the match up on the site and the VISITOR player is the player listed on the RIGHT. Home gets server choice for map 1, and Visitor gets color/side choice. Visitor gets server choice for map 2 (although he can choose to stay on the same server, which we'd like people to usually do just to keep these matches quick and hassle-free), and the players swap sides for map 2. If the match goes to a 3rd tiebreaking map, the player with the most round wins accumulated across both previous maps will have server OR side choice (but not both) for map 3. If the accumulated round wins are tied (wow) then HOME gets server OR side choice (but not both) for map 3.
If you do not have access to a server then the whole match will be played on your opponent's server. If they don't have a server either then the two of you should arrange to borrow a server for the match. You can use the Team Terror forums to ask around and find one to borrow. This should be settled upon in your match comms at the same time you are agreeing upon the match time. Don't wait until the actual match time to realize neither person has a server.
** Ping Limit **
For Europe and North America, players must have a ping of 120 or less to be eligible for match play. If your opponents ping is going way above 120 then they may have to take a forfeit loss. If the server is just really bad and the player pings a lot better elsewhere, then this will be taken into consideration. This ping limit is to keep out laggers and keep the games fun - I don't wanna hear about someone disputing a guy with a ping of 121.
For Asia, Australia, and South America, the ping rules are not quite as strict, and we would hope that players try to work things out between themselves. If someone's ping is truly way too high, then that's not ok, but otherwise please try to play your matches.
** Funstuff **
Funstuff is illegal for tournament games. Prior to your match, set your funblue and funred to "" (the empty quotes turns off all your funstuff). If you care about your opponent having funstuff on, then go look at them BEFORE you go /ready. If you go /ready and start a map against an opponent who is using funstuff, you cannot dispute the round over it.
If an opponent puts on funstuff DURING the map in live play (after starting without it), you can tell them to turn it off and they must do so. If your opponent refuses to take off funstuff, that will be considered griefing. Be sure to play out the round however, because for example if you are losing 10-2 and then decide to complain about funstuff, I'm not going to listen to that because it did not affect the outcome of the round.
If you went /ready without noticing an opponent had funstuff on, and then notice it during the match, you can ask them to turn it off, and we recommend they do turn it off, but they don't absolutely have to (for example if they don't know how). Funstuff is not allowed, but don't try to use that rule to "rule lawyer" a forfeit win.
If neither player in a match cares whether funstuff is on or off then you may go ahead and use it.
** Camping **
Camping is highly discouraged in the tournament. There are some valid tactics that include an element of "camping", and anything reasonable will be acceptable. However, truly excessive camping could get you disqualified from the tournament and banned from future tournament cycles. Also, players are encouraged to report on how campy their opponents have been, and show the demos to prove it. Anyone who camps too much risks much heckling from other players and being inducted into the 1v1 Camper's Hall of Shame (and possibly being banned from future tournament cycles).
** Demos **
You are required to record demos of all your matches. Use cg_autorecordmatch 1 to help ensure your demos get recorded. Players are encouraged to post their demos after the match and link them in the Match Comms when reporting the scores, especially if it was an exciting match that other people might want to watch. Read for details on how to get your demos and screenshots hosted online. In at least the final 3 rounds of the tournament, posting your demos with your scores is mandatory. Failure to post your demos when reporting scores during the final 3 rounds of the tourney could result in you getting a forfeit loss for the match.
If your opponent requests your demos, you must give them to him. If an opponent refuses to give you a demo, contact an admin for assistance. If an admin requests a match demo for any reason, and you are unable to provide the demo, you may receive a forfeit loss for the match played. You must keep your demos on file at least until you are knocked out of the tournament. Admins may request demos from you for any previously played match in the tournament and you must be able to provide them. Again, failure to produce these demos could result in your disqualification from the tourney.
Your demos in this tourney are not private. They may be requested and publicly shown for any reason and may be posted in match comms or on the news on the site. For example, if there are some close scoring (exciting) games, we may want to post them on the news for people to view, or if someone is suspected of hacking it may be posted up for people to view (generally for people to see for themselves that in fact the person is not cheating, they are just that good), or for any reason or whim we feel like. We also may do random demo requests. So if you haven't posted a demo on your own, and it gets requested, don't feel as though you are being 'targeted'. If a demo is requested you must provide it.
** Screenshots **
You are required to take screenshots of the scores for each map in your match, for proof in reporting scores. Players are encouraged to post their screenshots with their score report in Match Comms following the match. Read this forum thread for details on how to get your demos and screenshots hosted online: http://teamterrorwtf.com/forums/viewtopic.php?t=873 To make sure you take the screenshots, we recommend you set cg_autoscreenshot 2 in your config. Admins may request score screenshots of any match at any time, and you must be able to produce them or you may get a forfeit loss or be disqualified from the tourney. You must keep your match screenshots on file at least until you are eliminated from the tourney as the admins may request screenshots from any previous match.
** Rcon Status**
If you have RCON to the server you are playing the match on, it is recommended, but not required that you do an rcon status screenshot to have a record of the other player's IP address.
** Default Match Time, Scheduling **
We will make every effort to run this tournament in a timely fashion, and to put up schedules on time. It's possible there will be delays, but if all goes according to plan, schedules for the following week will be put up on Fridays. Once the schedule is up, players must check the Match Comms for their match and post their match information, including at least:
- your proposed Match time(s) (day/date and time AND time zone)
- your server info, or say that you have no server
So, for example:
"I can play this on Monday May 12th at 9pm EST, or Wednesday May 14th at 8pm EST. I've got a server: 8.12.21.44"
You should not need to post any contact info, because your info should be listed in your profile.
Through communicating back and forth on the match comms the players must come to an agreement on the match time and date. If an agreement cannot be reached, then the match MUST take place on the default match time, which for the North American tourney is THURSDAY NIGHT AT 10pm EST, for the European tourney is THURSDAY NIGHT AT 9pm CET, for the Australian tourney is THURSDAY NIGHT AT 9pm AEST, for the South American tourney is THURSDAY NIGHT AT 9pm AST, and for the Asian tourney is THURSDAY NIGHT AT 9pm CCT of the current tournament week. In other words, matches must be played within 1 week and by Thursday night. Scores or disputes must be reported immediately after your match, or at least by Friday morning.
If the players cannot agree on a match time, and one or more of them cannot make it for the default match time, then 1 or both of them will receive a forfeit loss.
** Rescheduling **
Reschedules must be requested at least 24 hours before the currently agreed upon match time. After that, players are not required to reschedule, and can take a forfeit win if their opponent doesn't show up. However, we want people to be reasonable and get their matches played, so players should make a reasonable effort to accommodate reschedules if they can, even if it's requested after the 24 hour guideline.
Players may not reschedule their matches to AFTER Thursday Night, because match results need to be in that night (or at least by friday morning). If both players cannot find the time to play their match during the current week, they will simply both get forfeit losses and be eliminated from the tournament.
** No Shows **
If your opponent does not show up for a match, then if you aren't already on #teamterror, join it right away and let an admin know that your opponent was a no show. In the best case scenario, an admin will be around to help verify that your opponent did not show (if the opponent is not on the server listed in your match comments for example), but at the very least our channel bot will have a log of you being there. If your opponent does not show up you must immediately post in Match Comms stating so. If you do not, you may get a forfeit loss if for example your opponent DOES post in Match Comms stating that *you* didn't show.
**Server Passwords**
Whenever possible players should use good passwords, NOT ones that can be easily guess such as "1v1", "PlayerNameVsPlayerName", etc. This will help avoid troublemakers from guessing your passwords and disrupting your match. Also, DON'T give out the password in your Match Comms, because everyone can see that.
** The Match Process **
After using match comms to agree on a time and place to play, both players are to show up on time. A player has a maximum of 15 minutes to be late, and if he's later than that you can choose to allow it, or you can force him to take a forfeit loss. For your convenience we recommend you use #teamterror on ETG as your meeting place. Home team gets server choice for map 1, and Visitor gets color choice. So both players must join the server and get on the correct team.
Sub spectators for both sides should quickly join and go /sub as soon as they get on the right team. Any sub specs causing problems or delaying the match could cause the player who invited them to forfeit the match, so beware and remember you are responsible for your sub specs.
The tourney config should then be executed on the server if it has not been already. Note, you may need to reload (not restart) the map to get matchmode to turn on.
Both players must go /captain, and then once they have determined that the server and its settings, and the opponent and everything is acceptable and match ready, then when they are ready to fight, both players must go /ready.
During the 10 minute maps, there are *no timeouts allowed*. In fact, the timeout feature is disabled in the tournament config. (If you can't play for 10 minutes without needing a timeout then really, too bad for you.)
Demos must be ON and recording during live match play. Also, autoscreenshots should be on for taking final score screens. If the score in a map is tied and the clock runs out, the map will go into sudden death overtime.
After the first map, players will either have agreed to stay on this server (which is the ideal considering how short the matches are), or if the Visitor wants, the match will move to his server choice for map 2. In either case, players must swap sides for map 2.
There are NO breaks between rounds!!! It may take a couple minutes to get sorted if you have to move servers, but that's it.
If the match goes to a 3rd tiebreaking map, the player with the most round wins accumulated across both previous maps will have server OR side choice (but not both) for map 3. If the accumulated round wins are tied (wow) then HOME gets server OR side choice (but not both) for map 3.
After the match, BOTH players must report the score results in the Match Comms for the match, *including the score for each map*. So if you win 10-4 in map one and 6-4 in map two, you have to actually report that, not just "16-8". See Match Reporting for more details
** Going /ready **
By going /ready, when the map goes live you have accepted the server and its various settings and the opponent and their sub specs. If you do not accept those things, Don't go /ready. However, a player's /ready acceptance does not mean that the opponent won't be punished for breaking the rules or purposely trying to get away with something (such as ringing).
Never go /ready or play in a live round in match mode setting unless it's the official match. For example, if your opponent wants to have a few warm-up practice rounds, do not go /ready or play these warm-up rounds LIVE, or we may have problems with players claiming a map "counted" when you don't think it should count. If you go Live, the map may be counted even if you claim afterwards that it didn't count, or that you were unaware it was "really live". Just don't go /ready until the real match.
** Spectating, Sub Spectating **
Spectating as Spectator is NOT allowed in this tournament, except by publicly approved GTV cameramen or admin referees. Do not go /ready if there are any spectators unless you are sure they are approved by the tourney. Do not believe people if they claim to be approved spectators, unless you see clear information that they are approved, which will be listed either in the News on the site, or in the Match Comms for your match. If you go /ready and allow a non-approved spectator to spectate your match, then that is your problem. Punishment may be given out to the guilty parties afterwards, but generally speaking, the match results will stand.
The tourney admins reserve the right to referee or spectate or GTV any match in the tournament. We will try to give advanced notice though, and we won't join right in the middle of a live match. The final match of the tournament will have GTV (if everything goes as planned).
While regular spectators are NOT allowed, /sub spectators ARE allowed. Each player may bring 6 /sub spectators. In the event that a server has a player limit under 14, for example 8, then both players should share the available /sub spots equally (ie: 3 sub specs each). Players may agree to allow their opponent to have more than 6 sub specs, and going /ready indicates acceptance of the number of sub specs your opponent has.
You may *not* refuse to allow your opponent to have sub specs, *unless* those sub specs are causing problems such as not going /sub during the warm-up and delaying the start of the match, or otherwise acting with poor sportsmanship. Please work these things out amongst yourselves though, because if this results in having to contact an admin it would be a huge waste of everyone's time.
ONLY invite people to sub spec you if you trust them! It is not the tourney's problem if you allow someone to sub spec you who goes behind your back on Ventrilo with your opponent and tells him all your positions. So DO NOT allow your opponents buddies to sub spec you!!! If you do, it's your own problem, however any sub spec shenanigans may be punished.
To facilitate this sub spec feature, the tourney's server cfg only allows sub specs to text chat to the player they are sub spectating, NOT to the opposing player. They are also able to talk to enemy subs. Also, in between rounds when 1 player is dead, everyone can chat to everyone for about 2 seconds - and subs abusing that may be dealt with, but I don't think it will be a big problem. So that generally solves the problem you may be thinking of, which would be subs spamming up the console with mm1.
The other problem is subs unsubbing themselves during the live match. Simply put, *DO NOT invite anyone you don't trust to sub spectate you*. All sub specs must set themselves to SUB by typing /sub in console BEFORE the map goes live. If you go /ready while your opponent's sub specs haven't all gone SUB, then first of all, you are an idiot, and 2nd of all, the map should be restarted. Rulings on any disputes caused by this will be made logically on a case by case basis.
If any of a player's sub specs unsub themselves during the match, that MAP (just that map, not the whole match) will be a forfeit win for the opponent - HOWEVER, if it was an honest mistake and the map outcome was clearly not affected, I may rule against such a forfeited map. The rules are here to make things go smoothly, not so you can screw someone out of a win. The same thing goes with people joining the server during the map.
I recommend that if you have rcon you change the password to something obscure prior to going live so no one can join or rejoin the server during the map (but if you do, then remember to change it back after the map since it's going to kick everyone and they need to reconnect).
But remember, the risk is yours in who you choose to allow to sub spec you.
Any trouble making or shenanigans with sub spectating will be punished. You will lose your privilege of having people sub spec you (but your future opponents will still be allowed to have sub specs). The same goes with pre-game. If your sub specs are being verbally abusive or showing poor sportsmanship during the pre-game warm-up, you may be penalized for it. Also, troublemaking sub specs who are also competitors in the tourney may be punished even though it wasn't one of their matches.
** MM1 Chat **
MM1 chat is allowed, but must be sportsmanlike. Once a map goes live, you should keep the mm1 chat to a minimum - shut up and play. Extreme abuse of mm1, or unsportsmanlike conduct using mm1 may be punished, up to and including receiving forfeit losses for a map or a whole match, and possible disqualification from the tournament.
** Match Reporting **
BOTH players must report the results of the match. To report the scores use the match comms for your match. You must report the scores for EACH map you played, not just the total score. If both player's reports do not match then screenshots will be requested, and possibly demos. If any player doesn't have the screenshots or demos for proof then the ruling will go in favor of the player who does have them.
Players are HIGHLY ENCOURAGED to link to screenshots and demos of each match in the match comments (or at least the screenshots). During at least the last 3 rounds of the tournament when we're down to a smaller number of players, players will be required to post their demos.
Failure to report your scores in a timely manner may result in you getting a forfeit loss. In particular ALL scores must be reported by Thursday night / Friday morning.
** Filing A Dispute **
If your match goes awry and you want to file a dispute, then instead of reporting the scores in Match Comms, report your dispute. Make it clear that you are disputing and why. Be as specific as possible. To rule on any dispute, first the rules will be consulted, and then beyond that the admins will use their discretion.
In the case of disputes over cheating, the demos may be posted publicly for tournament participants to view and give their opinions on if there was cheating or not. Only clear cut cases of cheating can be confirmed - if someone just plays really good, that's not enough to prove they are cheating.
Frivolous disputes will be thrown out quite quickly, and may affect your chances of being allowed back in to future tournament cycles. However, I'm pretty open about this stuff. If you have a legitimate concern then feel free to bring it up.
Lying to any admin is unacceptable and may result in being disqualified from the tournament.
I've tried to make these rules fairly comprehensive, but if something should come up that the rules don't cover, then as lead admin I will rule on whatever the issue is, and my rulings are final.
** RCON and the 1v1 Admins **
If the admins decide to referee a match, then the rcon for the server must be made available to them if we request it, or the server may be refused for use in the match. Servers can easily change their rcon password, so it's not as though anyone is giving us free rcons to a bunch of servers. And we won't be doing this very often, ideally we won't be doing it at all.
** Server Crashes Or Server Problems **
The maps are only 10 minutes long. If a server crashes during the first couple minutes of a map, then all previous maps scores will still count, but the score for the map that crashed will be wiped clean and the map will be replayed (hopefully on a server that won't crash). If a server crashes with only a couple minutes left in the map, then if a player was clearly going to lose, that player is encouraged to admit defeat. If they refuse to admit defeat, then the players are encouraged to replay the map. If the players cannot agree on this, you can take it to an admin (or dispute) but be forewarned: you will need proof in support of whatever your argument is.
If the scores were close when the server crashed, then you must replay the map (it's unfortunate, but it's the fairest way to do it).
If a server does not crash but starts lagging up severely for both players during the match, you should treat it like a crash and follow the server crash guidelines above.
** Using Voip WITH Your Opponent **
Players may go on the same TeamSpeak or Vent with their opponents during their match if they so choose. Do this at your own risk. Any disputes arising out of problems caused by this will likely be thrown out.
** Obscene or Objectionable content **
Players must not enter any obscene or objectionable content. I'm not going to go through a long list of what is objectionable, you just need to use common sense. This rule applies to player names, everything in a player's profile, match comments, comments, pm's, etc. Also, any links or images entered onto the site are covered by this as well. Depending on the offense, players will receive a warning or a ban.
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Change Log
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December 3, 2008
- minor update to the seeding formula explanation
November 23, 2008
- minor updates to include new continents
November 13, 2008
- minor wording updates
June 10, 2008
- added player name rule: player names cannot contain web addresses or obscene or objectionable content
- added ** Obscene or Objectionable content ** section
June 1, 2008
- updated the seedings explanation (for 2nd tourney)
- minor wording updates to prepare for concurrent Euro and North American tourneys
- 1 or 2 other minor wording cleanup
- added default match time for euro tourney
May 8, 2008
- Removed the requirement of a publicly viewable contact method (but players are still highly encouraged to list multiple contact methods in their profile). Before this change, 1 publicly viewable contact method was required, and if it was email, then the email had to be made visible using the profile options. Now you won't need to have a visible email because I discovered that the site's private Messenger will suffice as a contact method because it sends notifications to the user's email address.
- Added the more explicit "you are responsible for checking your PM's in the site Messenger"
- Removed the notice that avatars are disabled, because apparently they aren't :p
- Added some clarifications | |
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