////////////////////////////////////////////////////////////////////////////////////////////////////////////// //================================================= // // FILE INFORMATION: // //================================================= // // Team Terror 1v1 Tournament of Terror OFFICIAL CONFIG - teamterrorwtf.com // // file name "t1v1.cfg" - version 1 // // Based off STA 4.0.15.0 config - q3ut.sta-league.org Modified by [T]dOnDoN // // // // Thanks to SID and FS for a great computer benchmark! - www.urbanterror.net // // // //================================================= // // OVERVIEW: // //================================================= // // This configuration is for use in the Team Terror 1v1 Tournament for TS. // // This file may not be modified in any way. // // This config is limited to only those settings needed for match play in the tournament. // // It does NOT contain all the settings needed to start a server. // ////////////////////////////////////////////////////////////////////////////////////////////////////////////// //================================================= // GENERAL SETTINGS //================================================= //---------------------------------- // Visual Identifers //---------------------------------- set sv_hostname "Tournament of Terror 1v1 Server" set sv_joinmessage "^4++ T1v1 Config Version 1 04/16/2008 ++" //================================================= // GAMEPLAY SETTINGS //================================================= //---------------------------------- // Server Setup //---------------------------------- seta sv_battleye "0" // Disables Battleye, will change to 1 when or if it becomes active seta sv_floodprotect "0" // Enables text flooding for team binds seta sv_cheats "0" // Turns off in-game cheats seta sv_pure "1" // Enables pure server protection from basic cheats seta sv_maxPing "0" // Grants access to server regardless of ping seta sv_minPing "0" // Grants access to server regardless of ping seta sv_allowDownload "0" // Disables downloading of files from server that client does not already have seta g_gravity "800" // Default Gravity Level seta g_knockback "1000" // Default knockback from a weapon, higher number = greater knockback seta g_syncronousClients "0" // Setting to 1 may cause server to feel laggy seta g_bulletPredictionThreshold "5" // Default distance a player needs to have traveled before a wall-check is done seta g_allowBulletPrediction "1" // Enabled bullet prediction seta pmove_fixed "1" // Fixed frequency player physics seta pmove_msec "8" // Time between 2 advances of player physics seta sv_timeout "120" // Time in seconds before a 999 player is dropped seta timescale "1" // Normal gamespeed seta sv_reconnectlimit "0" // Allows unlimited player reconnects seta g_refNoBan "1" // Referees cannot ban fellow gamers seta sv_maxrate "20000" // Sets server rate seta g_maxrounds "0" // Turns maxrounds off so timelimit works seta g_swaproles "0" // Turns swaproles off seta g_log "t1v1.log" // Sets the log file for STA macthes seta g_logsync "1" // Enabled real-time log writing seta g_logroll "0" // Disables log rollover seta logfile "3" // Appends the console log //---------------------------------- // Organizational //---------------------------------- seta g_allowChat "2" // Allows chat between all players on server seta g_allowVote "255" // Enables voting for all votable settings seta g_failedVoteTime "30" // Time in seconds before a vote fails seta g_timeouts "0" // Number of timeouts possible in a round seta g_timeoutlength "180" // Length of timeout in seconds seta g_matchmode "1" // Turns on match mode seta g_pauselength "-1" // Allows server admin to pause indefinitely seta g_teamForceBalance "0" // Disables the server forcing even teams in terms of numbers seta g_maintainTeam "1" // On map reloads, players will spawn on the same team as before. seta g_teamautojoin "0" // Disables players being forced into the action upon joining server seta g_inactivity "0" // Players are not kicked for being afk seta g_maxgameclients "16" // Max of 12 players (2 subs and a gtv and admin) may join teams seta g_maxteamkills "0" // Maximum number of team kills allowed before a player is auto-kicked. //---------------------------------- // Gameplay Settings //---------------------------------- seta fraglimit "0" // Removes Fraglimit in Team Survivor/Bomb Mode and Capture limit in CTF. seta timelimit "10" // Sets timelimit for the map to 10 minutes. seta g_suddendeath "1" // Enables Sudden Death in the event of equal scores when timelimit is reached. seta g_doWarmup "1" // Enables warmup seta g_warmup "10" // Seconds of warmup time between map load and match begin. seta g_friendlyFire "2" // Players are able to kill their own teammates without being kicked by server seta g_removeBodyTime "5" // Time in seconds for dead bodies to fade away (Modified from 10) seta g_enablePrecip "0" // Disables weather effects seta g_respawnProtection "2" // Seconds that a player is invulnerable after they have spawned. seta g_antiwarp "1" // Enables anti-warping gamecode. seta g_antiwarptol "50" // Penalty for anybody with ping-flux above 50ms. seta g_healthreports "1" // Players will know attacker's health post-mortem seta g_followstrict "1" // Replaces followforced and followenemy seta g_deadchat "1" // Dead can talk only to their own team seta g_gear "0" // Enables all gear seta g_armbands "0" // Determines the behaviour of armband color (NEW in 4.0) //---------------------------------- // CTF Settings //---------------------------------- seta capturelimit "0" // Disables the Capture Limit seta g_flagReturnTime "30" // Seconds, after a flag is dropped, that it will automatically be returned. seta g_respawnDelay "14" // Length of time before respawn. (varies per map) seta g_WaveRespawns "0" // wave respawn (1) or traditional respawns (0) seta g_hotpotato "0" // Disables automatic Flag dropping after x minutes (New in 4.0) //---------------------------------- // TS and Bomb Settings //---------------------------------- seta g_survivorRule "0" // End of round, with players left alive, results in a draw. seta g_roundtime "2" // Length of each TS/Bomb round seta g_gametype "4" // team survivor //================================================= // EXEC CONFIRMATION //================================================= bigtext "^1T1v1 Config Version 1 loaded!"